This city has a single Circuit Race named The Big Loop, which has the same settings as The Littler Loop from Chicago, except that there are 6 Panoz Roadsters of different colors, despite having a maximum of 8 opponents. It is a symmetrical map that was possibly used by the developers to create and test races. Besides Chicago, it is the only test track available in this build. Normally, in the final version, the Race Locales button is disabled, but in this build, there is an additional map named RaceCity, which was made by the game's developers so that the game's community could create their own cities and tracks to the game and for the developers to test this feature.However, this program has been known to crash on modern systems. It contains an alternate version of the game's executable named test1560.exe, as well as the associated MAP file for it, which allowed the community to improve the game even further through modifications such as the Open1560 project. In the CD, there is a folder named "debug" which is not installed onto the system by the installer.This prototype, dated less than a month before the final game, while being closer to the final version, has additional debug features not available in the final game. The text where the player completed a checkpoint originally used Times New Roman.The "Game Over" text used the Green Mountain 3 font, whereas in the final game it uses Gill Sans MT.The final timer uses the Gill Sans MT font. The timer, the speedometer and the waypoints were changed a couple of times during development. The timer used a font similar in appearance to Green Mountain 3, the positions, the waypoints, the arrow, the map, and the speedometer were all different. Tough Turns & A Tunnel had a slightly different race layout.The Panoz GTR-1 had additional racing decals but were cut to avoid copyright infringement.Traces of vpfer can still be found in the game's files and in the next installment's game files. The Ferrari F355 was supposed to be included in the game, but due to licensing issues, it ended up being the Red Rocket, a vehicle included in the Vehicle Creation Kit.The Freightliner Century's wheels were more realistic in appearance and its body was more cartoonish.The Ford F-150's wheels were more similar to the real-life version.Gray, tan and red colors for the Freightliner Century, tan and green colors for the Ford F-350, and purple and green colors for the Panoz Roadster were planned, however, they ended up being cut.They were changed to advertise the now-defunct MSN Zone and Motocross Madness, respectively. The City Bus' white color advertised an unknown product (possibly pizza) and the orange color advertised fast computers priced at $650.The VW New Beetle was slightly different.Midtown Madness November 1998 - April 1999 Car models There is a second version for the fan-made interpretation of the Chuck's car. The truck is not part of the game, though the message that appears was never removed from the retail version.Ī fan-made interpretation of what Chuck's Car may have looked like. By typing "chuck" during any race in MTM2, a message will appear that says: "Restart the game to drive Chuck's Car." However, unlocking Chuck's Car is completely impossible. The developers pulled it because it looked a lot like a Camaro and "didn't want any issues from Chevrolet." Its engine startup sound effect remains in the game's files. According to Chuck Carson, he had created this car and he put in the game for a short time. It was planned as an unlockable monster truck, but it ended up being cut to avoid licensing issues with Chevrolet.
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